When I was first asked by SpunSugar to make a new Survival map for Survival, she simply asked me "1.13 content". Eventually these tech issues were resolved, but then I came to the startling discovery, in talking to a Game Staff member, that Survival players have a wildly different expectation of the survival map than I had making it. There's a couple of things that went wrong early in the pipeline, some of our bo2's did not export correctly causing the program to crash, the program itself wasn't rendering or accepting 1.13 blocks, and when exporting at 1.14 caused the server to crash. While the last months certainly haven't gone to waste, I won't deny it: A lot of delays were also because I slacked off, or because it was just easier to do that "quick thing" for lore which ended up taking a whole day. It's been a while since a more public blog post about the progress of Survival map generation.
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